I would like to deconstruct some of the common themes I discovered while reading a number of reviews for SMTIV. I am going to start this review a little untraditionally. Review: Not Nocturne: For Better or Worseįor a somewhat brief history of the Shin Megami Tensei universe see my Shin Megami Tensei: Digital Devil Saga review conveniently linked here: Therefore, it should be no surprise that Rayman Legends is a no-brainer for fans of 2D platformers or beautiful, fun games in general. This makes Rayman Legends at least excellent as was Origins. When compared to Origins, Legends outshines it in every aspect except originality. The WiiU specific features add a lot to the experience. The boss and music levels are awesome and need to be experienced. It has a lot of levels and a nice, smooth, and satisfying difficulty curve. It is quite apparent that the game was designed for the WiiU, and it just so happens that when a game (even third party!) is made for the system it can not-so-surprisingly be excellent. I could not imagine playing Rayman Legends on another console. The addition of the WiiU gamepad adds a lot for speed runs and demands skill of its own. Rayman Legends offers multiplayer that likely makes the game slightly easier. I was skeptical of Origins $60 price tag, but when it comes to Legends, it delivers a ton of content. A new and immensely entertaining mode called “Kung Foot” involves up to four players essentially playing soccer with each other, which makes for a ton of fun. There are a slew of levels from Rayman Origins that are unlockable as one plays through the Legends campaign. Additional levels up pop up as one progresses through the game, and these are typically devised to unlock more characters and this is where the game bears its teeth and prove to be crushingly hard (in the best possible way). The levels are still incredibly clever, but the end of each world has an outstanding boss encounter followed by an exceptional music-based level that make for the best parts of Rayman Legends. There are five standard worlds and the game has a steady difficulty curve (much smoother than Origins mega difficulty spikes). Rayman Legends is flush with features and modes. It makes some necessary adjustments, but it would be tough to tell apart from Origins with screenshots side-by-side. I found the game immensely difficult to not smile while playing with how good it looked and how silly and jolly the music was. The reviving of a classic character with amazing hand drawn art, and some interesting gameplay innovations made Rayman Origins a difficult game to ignore. Origins injected some life into the genre as some tire of yet another “New” Super Mario Bros. Both are very highly reviewed 2D platformers with fantastic art styles. Rayman Legends is a follow-up to 2011’s Rayman Origins.
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